


Creature Feature While you're busy city-building, you'll occasionally hear a call for help from one of your citizens in the form of a prayer. Drop them on a tree, and they'll become a lumberjack, drop them on a field and they'll farm, and drop them on another citizen and they'll, well, breed. Assigning citizens to various tasks is also simple, as you just have to pick them up and drop them over what you want them to do. You need to provide housing and fields so citizens have shelter and food, and there are a slew of additional buildings, from armories to temples, that you can unlock and construct. And, as with other city-building games, there's a certain strategy at work here. With a little practice, it's easy to create a good-looking city that's well laid out. Or if you need to extend a road, just click and hold on a section of road and draw out the new section of road. For example, if you want to build houses, just click on an existing structure, drag it onto an empty plot, and, voila, you've built a house. There's a clear city-building mechanic that's incredibly easy to use. (We should note that all this happens in real time, using the game's 3D engine-an impressive feat that prepares you for the huge scale of Black & White 2.) During the chaos, you spirit away a handful of survivors to a distant land, where you have to oversee and help them rebuild their society so they can take the war to the Aztecs once and for all.īlack & White 2 feels much more like a strategy game than its predecessor, but yet it's still fairly open-ended. At the beginning of the game, you're witness to a massive Aztec assault on the Grecian capital-hundreds of Aztec warriors rampage through the streets of your city, while a sinister-looking creature stands on a ridge and casts magical spells that cause volcanoes to erupt out of the ground. No, Black & White 2 isn't set in the ancient world, but the game is set in a world where the Greeks, Norsemen, and Aztecs coexist, though definitely not in harmony with one another. In Black & White 2, you once again play as a god to a people needing some divine intervention, but this time, your people have an identity.
